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Students from Haptics, Kinematics/Dynamics, and Modern Biomedical Technologies demonstrated their projects, April 25, 2013.
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Virtual Air Hockey The project was to write a virtual air hockey game using the Phantom Omnis to give people a better visual and tactile experience in the two-dimensional collision. The program records the force and ball motion during the game play. This makes for a very helpful demonstration for teaching middle and high school students to understand the theory of feedback and collisions.
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