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Students from Haptics, Kinematics/Dynamics, and Modern Biomedical Technologies demonstrated their projects, April 25, 2013.
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Dual Kinect Haptic Network Gaming The gaming community is full of hardcore gamers that not only play video games but they live a full experience while doing it. The gaming companies are always trying to innovate in this field to bring a more interactive experience to the users. Observing the tendencies of the market, the smartest move is the virtual reality experience. Right now the main gaming systems allow the users the ability to control what is happening on screen with the movement of their bodies, done differently in each system. But thinking like a gamer, the next logical step would be to bring that experience into another dimension and add a force feedback that would allow the user to fully experience what is going on in the game. The best example is with fighting games; those are two player interactive games where the users hit each other in the virtual world in order to win the combat. Haptic feedback was given at the controller and many attempts have been made to give the feedback on the body as well. The system presented in this project uses two Kinects that allow users to virtually fight each other. The haptic interaction for this research is done using a couple of vibro-motor vests that allow the users to feel the punch connected with and by the opponent. This is done by strategically placing the vibro-motors in the vest and on the hands. Testing of the system was conducted on thirteen users and, to get feedback data, a short questionnaire was collected from the users. The data showed that the users preferred the game with force feedback and that the vest was comfortable and easy to wear. However, the system needs some work in terms of responsiveness. This project is of high interest for true hardcore gamer or anyone that likes new technology. This type of gaming networks with haptic feedback will improve the realism of the gaming environment and may well broaden the gaming community. Click here for their paper.
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